Keyboard.begin()
Description
When used with a Leonardo or Due board, Keyboard.begin() starts emulating a keyboard connected to a computer. To end control, use Keyboard.end().
Syntax
Keyboard.begin()
Keyboard.begin(layout)
Parameters
layout: the keyboard layout to use. This parameter is optional and defaults to KeyboardLayout_en_US.
Keyboard layouts
Currently, the library supports the following national keyboard layouts:
-
KeyboardLayout_da_DK: Denmark -
KeyboardLayout_de_DE: Germany -
KeyboardLayout_en_US: USA -
KeyboardLayout_es_ES: Spain -
KeyboardLayout_fr_FR: France -
KeyboardLayout_hu_HU: Hungary -
KeyboardLayout_it_IT: Italy -
KeyboardLayout_pt_PT: Portugal -
KeyboardLayout_sv_SE: Sweden
Returns
Nothing
Example Code
#include <Keyboard.h>
void setup() {
// make pin 2 an input and turn on the
// pullup resistor so it goes high unless
// connected to ground:
pinMode(2, INPUT_PULLUP);
Keyboard.begin();
}
void loop() {
//if the button is pressed
if (digitalRead(2) == LOW) {
//Send the message
Keyboard.print("Hello!");
}
}
Notes and Warnings
Custom layouts can be created by copying and modifying an existing layout. See the instructions in the Keyboard library’s KeyboardLayout.h file.